AI Insights · Timothy · June 2022
Top 5 Card Battler Apps in the US in Q2 2022
Discover the performance of the top 5 card battler apps on a unified platform in the US during Q2 2022, including insights on downloads, revenue, and active users.
The second quarter of 2022 showcased notable trends in the performance of the top 5 card battler apps in the United States on a unified platform, covering both iOS and Android. Data provided by Sensor Tower reveals insights into weekly downloads, revenue, and active users for these leading apps.
WWE SuperCard - Battle Cards from 2K experienced fluctuations in weekly revenue, peaking at approximately $452K in the final week of April. Downloads saw a significant drop from around 12K at the beginning of the quarter to about 4.6K by the end of June. Meanwhile, the app maintained a relatively stable user base, with weekly active users ranging between 78K and 110K.
Magic: The Gathering Arena by Wizards of the Coast saw a sharp increase in weekly revenue, reaching a high of around $695K by the last week of April, before gradually declining to approximately $224K by the end of June. Weekly downloads for the app remained steady, ranging from 17.5K to 24K. Active users also showed consistency, hovering between 133K and 141K throughout the quarter.
Mighty Party: Battle Heroes from Panoramik Games saw weekly revenue peak at about $368K in mid-April, but it settled to nearly $246K by the end of June. Downloads fluctuated, starting at over 43K at the end of March and dropping to around 23K by late June. The weekly active users for Mighty Party remained robust, ranging from 320K to 404K.
Hearthstone by Blizzard Entertainment demonstrated variable revenue trends, peaking at approximately $710K in mid-April and ending the quarter at around $401K. Downloads remained relatively low but stable, ranging from 5.3K to 9.8K. Active users showed a slight increase, reaching up to 187K by early June but settling around 176K by the end of the quarter.
Finally, Yu-Gi-Oh! Duel Links from KONAMI saw its weekly revenue peak at approximately $355K in late May, ending June at about $309K. Downloads remained fairly consistent, ranging between 7.7K and 11K. The app maintained a strong user base, with active users fluctuating between 199K and 254K throughout the quarter.
These insights into the performance of the top card battler apps in Q2 2022 are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.